Occupy Wounded Knee: A 71-Day Siege and a Forgotten Civil Rights Movement

OCT 23, 2012

EMILY CHERTOFF

The death of Russell Means serves as a reminder of the vision of the American Indian Movement.

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Russell Means, right, beats the drum at a meeting of the Wounded Knee occupation on March 10, 1973. A photojournalist who managed to get inside the cordon made a series of images of the stand-off and negotiations. (Associated Press)

On February 27, 1973, a team of 200 Oglala Lakota (Sioux) activists and members of the American Indian Movement (AIM) seized control of a tiny town with a loaded history — Wounded Knee, South Dakota. They arrived in town at night, in a caravan of cars and trucks, took the town’s residents hostage, and demanded that the U.S. government make good on treaties from the 19th and early 20th centuries. Within hours, police had surrounded Wounded Knee, forming a cordon to prevent protesters from exiting and sympathizers from entering. This marked the beginning of a 71-day siege and armed conflict.

Russell Means, one of AIM’s leaders, died yesterday. Means was a controversial figure within the movement and outside of it; as his New York Times obituary put it, “critics, including many Indians, called him a tireless self-promoter who capitalized on his angry-rebel notoriety.” After getting his start in activism in the 1970s, Means went on to run for the Libertarian presidential nomination in 1987, and for governor of New Mexico in 2002. He also acted in scores of films, most famously in a lead role in the 1992 version of The Last of the Mohicans.

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How To Ruin Monopoly and Make People Hate You

INTRO: Why I hate Monopoly
If you just want to know how to win, scroll down to “EARLY GAME: Establishing the first monopoly”. If, after reading the rest of the post, you have questions like “How could you do such a thing?” or “Why would you be so cruel?”, this section contains the explanation. For various reasons, I think Monopoly is not that great of a game, but since everyone owns it, it still gets dragged out every once in a while. Continue reading

System Shock 2 still stands as Irrational’s [best] work

2007’s BioShock blew everyone away with its momentous second-act twist. The scene in which you finally encounter Andrew Ryan, your body buzzing with adrenaline after the rigmarole you’ve gone through to find this megalomaniac, only to be delivered the debilitating narrative gut-punch that you’ve been guided like a puppet the entire time, is often considered one of gaming’s greatest feats of storytelling. In fact, so successful is this scene that it ends up hurting the remainder of the game. The flurry of half-baked ideas that follow – your plasmids don’t work, you’re sort of a Big Daddy – fail to rebuild the momentum which leads up to that clarifying moment.
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Furry Video Games

  • Lucira: Moments From the Heart A single player JRPG styled game currently under development as freeware. It is currently seeking help during its development stage.
  • Albedo Anthropomorphics has had multiple role-playing game adaptations over the years. The current version, Albedo, is published by Sanguine Productions.
  • Bipo: Mystery of the Red Panda is a puzzle game run with RPG mechanics. Red Panda Games is the developer of this casual game.
  • Furry Pirates by Atlas Games, and its companion game Furry Outlaws. Furry characters live in their own version of the real world circa the 15th century.
  • Bunnies & Burrows: inspired by popular novel Watership Down, this early, ground-breaking RPG featured realistic intelligent animal player characters with skills such as “Bun Fu”. Later re-released as a GURPS conversion.
  • Ironclaw and its companion game Jadeclaw, by Sanguine Productions, in which humanoid animal characters live in a variation of a fantasy/renaissance game world in Ironclaw, and a similar variation of Exalted in Jadeclaw. Continue reading