Revisiting Alpha Protocol, Obsidian’s flawed but fascinating spy RPG

Alpha Protocol is peak Obsidian—or, at least, peak Obsidian before Pillars of Eternity set a new, more stable direction for the studio. It’s a wonderful mess, full of great ideas, but hampered by the sort of behind-the-scenes development troubles that plagued the studio for so much of its life. It was delayed multiple times, spent the early part of its production cycle with no project director or lead designer, faced numerous production issues, and, due to differences in opinion between Sega and Obsidian, had time consuming, pricey scenes cut. Continue reading

The Illusion of Choice: An Alpha Protocol Retrospective

Before its release in June 2010, there was much hype around Alpha Protocol. It promised an espionage-themed, modern-day action RPG with the usual trifecta of engaging gameplay, exciting action and player-driven story. On release, however, it was hailed as something of a disappointment; there were control issues, graphical bugs, AI quirks, a few design problems and the PC version was a bit of a mess (or, more accurately, a lazy port) unless you were willing to put a fair amount of effort into fiddling with ini files. It ended up with scores of 72, 63 and 64 on Metacritic for the PC, 360 and PS3 versions respectively – hardly a ringing endorsement. All that being said, I have played Alpha Protocol through to completion on no less than ten occasions.

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Rogue Trooper Widescreen resolution

(Using a Hex Editor) Windows 10 Anniversary Update here. Compatibility wouldn’t work for me – game wouldn’t find Steam, so wouldn’t start. Can confirm that editing the hex in save0.rtp worked fine. For 1920 by 1080 (1080p) the values are 8007h at offset 17C and 3804h at offset 180 (1920 is 780h, 1080 is 438h but the file is “Little-Endian” – most significant byte is last, meaning you form the hex value for the decimal number you want, then reverse the order of the pairs: 1920 -> 780h -> 0780 -> 80 07, 1080 -> 438h -> 0438 -> 38 04)